Monday 21 September 2009

Gen Con Oz 2009 is over!

Four days of gaming.

That's a lot of gaming. I really only did two days of it. Day 1 was all about finalising some printing and assembling a Giant D12 On A Stick. HUGE thanks go to Mark Peric and Worldwide Printing at South Brisbane for this. Great result. If you're looking for art for your game, contact Mark Peric. Here he is finishing the assembly work.


Days 2 and 3 were all about indie games on demand. So many gamers, all having fun. I was booked to run for all six sessions, but Lon Teal volunteered an extra session on Saturday morning, leaving me to wander the trade hall and pick up some minis. Bargain! Of the five sessions, I ran one game of Poison'd and four of Spirit of the Century. People love that game. I need to run Poison'd again. It was my first attempt at it, and I'm sure I made mistakes. This is one of my gaming groups, posing at the D12.


The Friday surprise was finding someone in the trade hall that stocked indie titles. Lacuna, Burning Wheel, Mouse Guard... I finally bought my copies of Monster Burner and Magic Burner. Both last year and this year, people at our indie game tables ask whether these games can be bought at the show. And now Games Paradise have stepped in. Calling cards were exchanged. Watch this space for more!

Sunday was a great surprise for me. The War Stories seminar with Mark and Nathan provoked some great questions from the audience. I just carried the microphone around, but people were taking notes everywhere. I'm looking forward to the games that come from this.

The other Sunday surprise was the Game Design Roundtable. Over two hours we managed to go through five games. One was about a royal loss of innocence, as David brought Dirty Princesses to the room. Timothy Ferguson brought a game about competitive running of a resort, complete with dirty tricks and vice. He walked in without knowing if it should be a board game or an RPG, and he walked out considering whether it should be a card game. Sam brought a computer game about giant monsters. I wasn't expecting a computer game, but the process worked well for him as well. Samuel (another one) joined in with his game idea about high fantasy mages, and was almost recruited for Ars Magica. Lastly, Steve Darlington finished off the session with his espionage game idea, and I'm keen to see whether he leaves the super powers in there.

Had a great time and have every intention of doing it all again next year.

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